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Supreme Hunter

Supreme Hunter CR 19

Source NPC Codex pg. 143
XP 204,800
Human ranger 20
CE Medium humanoid (human)
Init +9; Senses darkvision 60 ft.; Perception +25

Defense

AC 31, touch 18, flat-footed 26 (+8 armor, +3 deflection, +4 Dex, +1 dodge, +5 natural)
hp 184 (20d10+70)
Fort +20, Ref +22, Will +13
Defensive Abilities improved evasion; Immune fire (120 points), poison; Resist cold 30

Offense

Speed 40 ft.
Melee +2 longsword +28/+23/+18/+13 (1d8+11/19–20)
Ranged oathbow +28/+23/+18/+13 (1d8+8/19–20/×3)
Special Attacks favored enemy (dwarves +4, elves +4, gnomes +2, humans +6, orcs +2)
Ranger Spells Prepared (CL 17th; concentration +19)
4th—commune with nature, freedom of movement, tree stride
3rd—darkvision, neutralize poison, remove disease
2nd—barkskin, bear’s endurance, protection from energy, snare, spike growth
1st—alarm, endure elements, longstrider, pass without trace, resist energy

Tactics

Before Combat The ranger casts barkskin, bear’s endurance, darkvision, freedom of movement, longstrider, pass without trace, protection from energy (fire), resist energy (cold), and tree stride.
During Combat The ranger swears to kill one target with his oathbow, using his boots of speed and feats to gain extra attacks. Against dangerous foes, he uses poison.
Base Statistics Without barkskin, bear’s endurance, darkvision, longstrider, protection from energy, and resist energy, the ranger’s statistics are Senses normal; AC 26, touch 18, flat-footed 21; hp 144; Fort +18; Immune none; Resist none; Speed 30 ft.; Con 12; Skills Acrobatics +15.

Statistics

Str 22, Dex 20, Con 16, Int 11, Wis 14, Cha 8
Base Atk +20; CMB +26; CMD 45
Feats Bleeding Critical, Blinding Critical, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Improved Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (composite longbow)
Skills Acrobatics +15 (+19 when jumping), Climb +19, Handle Animal +12, Heal +15, Knowledge (dungeoneering) +8, Knowledge (geography) +13, Knowledge (nature) +18, Knowledge (planes) +5, Perception +25, Ride +18, Stealth +28, Survival +25, Swim +14
Languages Common
SQ camouflage, favored terrain (desert +2, forest +2, mountain +4, plains +6), hide in plain sight, hunter’s bond (companions), improved quarry, swift tracker, track +10, wild empathy +19, woodland stride
Combat Gear +1 anarchic arrows (5), boots of speed, +1 flaming arrows (5), +1 frost arrows (5), +1 shock arrows (5), +1 unholy arrows (5), potions of cure serious wounds (2), potions of delay poison (2), scroll of neutralize poison, adamantine arrows (5), purple worm poison (2), smokesticks (5), tanglefoot bags (5); Other Gear i> +4 mithral chain shirt, +2 longsword, oathbow (+6 Str) with 30 arrows, belt of physical might +4 (Str, Dex), cloak of resistance +5, efficient quiver, ring of protection +3, ring of sustenance, 4,195 gp

Supreme hunters stalk and kill anything they choose. Most of them are so skilled they need to keep looking for tougher targets just to feel challenged.